A group of thieves, hiding in a small South African village as members of a fraternal order called The Oddballs, must navigate the unexpected arrival of the Grand Wizard and a bushman's son seeking a "wizard" to restore water to his people.
Oddball Hall
In a secluded South African village, a group of thieves assumes the identities of a secretive fraternal order, hiding out after a brazen jewel heist. They patiently await the arrival of their buyer to claim their ill-gotten gains.