A retired sailor, Captain Ambrose, acquires a run-down seaside amusement pier, only to face resistance from the local council, who have banned arcade games as gambling. Despite this, he finds an unlikely partner and devises a plan to reclaim his "ship" from the authorities.
All at Sea
A seasoned sea captain's vision for a seaside amusement pier is met with resistance from the close-knit community, who are skeptical of his plans despite his extensive maritime expertise.