In this coming-of-age story, a curious teenager named Aya befriends the charismatic head of the Saikoro Club, Midori, and her friend Miki, and together they embark on a nostalgic journey through analog video games and German board games, discovering new thrills and adventures along the way.

Afterschool Dice Club
Aya starts her adventure at a Kyoto girls' high school, forming a connection with Miki, a reserved student. They accompany Midori, the committee chairwoman, to Saikoro, a renowned game store in the region.