Ian Milham

Ian Milham

Personal Details

Biography

Ian Milham, a seasoned and accomplished professional with a rich history of dedication and expertise within the interactive entertainment industry, boasting an impressive 20-year tenure, has recently made a significant career move by joining the renowned visual effects and animation company, Industrial Light & Magic.

Ian, the esteemed leader of the on-set ILM team, is responsible for spearheading the development of breathtakingly realistic visual effects that seamlessly integrate with real-time environments and cutting-edge LED volumes. His extraordinary expertise and collaborative approach enable him to work harmoniously with productions on both the creative and technical aspects of their projects, guaranteeing the flawless execution of virtual sets and captivating imagery that transport audiences to new and unexplored worlds.

Notable for his pivotal contributions to the growth and expansion of Stagecraft globally, Ian's impressive portfolio boasts a string of high-profile projects, with a particular focus on showcasing the innovative and effective utilization of virtual production techniques.

**Ian's Bio:**

Ian is a highly skilled and experienced professional with a strong background in virtual production. His expertise has been instrumental in the success of numerous high-profile projects, including Thor: Love and Thunder and Star Wars Obi-Wan Kenobi. With a keen eye for detail and a deep understanding of the latest technological advancements, Ian has played a key role in the development and implementation of cutting-edge virtual production techniques. His dedication to his craft has earned him a reputation as a leading expert in the field, and his work continues to inspire and influence others.

Ian's impressive portfolio extends far beyond his captivating work on-set, as he also assumes the esteemed role of supervisor for ILM's esteemed San Francisco stage, where he expertly oversees the integration of motion capture performance and virtual camera work for a diverse range of innovative ILM projects.

Ian's academic trajectory commenced with a Bachelor of Fine Arts in Illustration, a prestigious degree earned from Syracuse University, a renowned institution in the world of art and design.

His professional journey began as a skilled matte painter and real-time environment artist, a position that allowed him to hone his artistic abilities and develop a keen eye for detail.

As his expertise grew, Ian progressed to assume the role of Art Director, a position that granted him the opportunity to oversee and guide artistic projects from conception to completion.

Furthermore, Ian's creative vision and artistic prowess earned him the esteemed title of Creative Director, a position that showcased his exceptional leadership skills and artistic acumen.

One of the most notable highlights of Ian's career was his work as Art Director on the critically acclaimed game, Dead Space. This remarkable achievement garnered a nomination for Best Real-Time Visuals by the esteemed Visual Effects Society, a testament to Ian's exceptional artistic talents.

Moreover, Ian's outstanding work on Dead Space earned an Outstanding Visual Achievement BAFTA nomination, a prestigious recognition that solidified his position as a leading figure in the gaming industry.

Career

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2005